AI Insights · Timothy · June 2025
Top Boxing Games in Egypt: Q2 2025 Performance Insights
Explore the performance of top boxing games in Egypt during Q2 2025, with key insights on downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on a unified platform in Egypt demonstrated varied performance metrics. Here's a detailed look at each game's performance, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a decline in weekly revenue, starting at $23 in early April and tapering to $5 by the end of June. However, weekly downloads experienced a peak of around 20K in early June, while active users steadily increased from 59.6K to over 91K.
Kung Fu GYM: Fighting Games by Next Hope showed a modest revenue increase in mid-June, reaching $14. Downloads fluctuated, peaking at 13.5K in early June, and active users remained stable, closing the quarter at approximately 78.9K.
Arm Wrestling Master from GOODROID, Inc. did not generate revenue but maintained a steady download rate, with a notable increase to 10.1K in early June. Active users started at 82.5K and ended the quarter at 46.2K, showing a decline over the period.
Wrestling Revolution 3D by MDickie had a brief spike in revenue, reaching $26 in late April. Downloads saw a gradual increase, peaking at 7.4K in early June, while active users remained consistent, ending the quarter at 9.9K.
Finally, Boss Fight from BoomBit Games recorded revenue peaks of $29 in late April. Downloads increased significantly, reaching 12.1K in early June, and active users grew from 53.2K to 81.5K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.